Mario Galardo

I began my career in the year 2000, on the post-production side of entertainment, working in a 3D generalist and matte painting position for film and TV. In 2003 I transitioned to the videogame industry, working on game cinematics at Ubisoft's Montréal studio. Having a passion for storytelling, I decided to step away from my 3D role and dove into a writing position. After several titles as story writer I took the role of cinematic director until 2011- The year I left the videogame industry. Something was missing, it was a time of renewal for me. I decided to return to my childhood passion- Illustration. Taking my extended knowledge of post-production, writing, directing, and overall cinematography experience, I decided to dive into storyboarding, or story art. Since then I have worked on several projects in feature animation and TV series, as well as videogame cinematics.

What I Do

Storyboards

You have the script, I draw the story.

Beat Boards (B&W or Colored)

'Want your most important beats to pop? Whether it's in color of black and white, I draw beats that pop.

Video Editing

Need those storyboards for tomorrow morning? I edit quickly on DaVinci Resolve Studio.

Clients

Protected: Studio Work

My Works

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Other Work

Spirit of The Backcountry

Beer Can Cover Design

Client: Oberson

Illustration: Mario Galardo

I was approached by the company to design a series of two beer can covers for their corporate clients. A dark ale design (skier male) and another for the pale ale (snowboarder female).

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Resume

20 Plus years of Experience.

Experience

2020 - 2024
Eidos Interactive

Senior Story Artist

Storyboarded and edited cinematics for upcoming games.

2019 - 2020
L'Atelier Animation inc.

Story Artist

Provided storyboard art for feature animation: Fireheart.

2018 - 2019
Cinesite

Storyboard Artist

Provided storyboard art for feature animation film in dev.

2019
Main Journey

Freelance Storyboard Artist

Provided Storyboards for TV series in dev.

2018
L'Atelier Animation

Freelance Story Artist

Storyboarded children TV pitch.

2016 - 2018
BE3 Animation inc.

Freelance Story Artist

Storyboarded and edited episodes' animatics for children TV show: Zafari

2016 - 2017
Digital Dimension

Lead Motion Graphics

Lead motion graphics team on History channel TV series.

2015 -2016
CMJ Productions

Freelance Motion Comics Artist

Illustrated/inked motion comics sequences for TV show.

2013 - 2014
Digital Dimension

Team Lead

Lead post prod team on TV documentary show: Rise of The Machines.

2011 - 2012
Freelance

Freelance Videographer

Produced a 5 min music video (Le Repère) for artist singer, Alexandre Désilets.

2010 - 2011
Ubisoft

Cinematic Director

Directed cinematics on game- Splinter Cell: Chaos Theory

2006 - 2010
Ubisoft

Story Designer

Wrote story lines and barks on several videogame titles.

2003 - 2006
Ubisoft

3D generalist

Worked on 3D lighting, matte painting and compositing for videogame cinematic department.

2002 - 2003
Cinegroupe

3D Lighting Artist

3D lighting on TV series- Galidor: Defenders of the Outer Dimension, and on feature animation- Pinocchio 3001.

Storyboard App

Clip Studio Paint

100%

Storyboard Pro

98%

Photoshop

98%

After Effects

100%

3D packages

Blender

80%

Maya

80%

Softimage XSI

85%

Video Editing

DaVinci Resolve Studio

95%

Adobe Premiere

98%

Contact

Get in Touch

514-962-7419

Montreal Area

mario@mariogalardo.com

Freelance Available

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